• Start in courtyard, entrance to courtyard blocked by vehicle • A decade has passed, and the building has been abandoned for unknown reasons
• Building is science/ research based
• Player walks in open door, to find two lift, one destroyed, player
finds lift does not work after trying, character is then subtly (with
lighting etc.)(directed to a generator/power switch area
• Path is partially obstructed to generator, but generator is visible from lift, • Path must to generator must include verticality, e.g. moving around objects, possibly include damaged catwalks
• After turning on the generator, a faster path back e.g. emergency lighting • After activating the lift, lift opens, but seems unstable, e.g. crack, awkward mechanical sounds, uneven doors closing
• The lift moves down for relatively long period, showing scale of building/ depth of destination
• The lift then begins to break, i.e. sounds of breaking, then lights flicker off, then falling sounds, then crash sound, • Remains black, then fades in, revealing lab
Area 2 Subterranean Lab
• Lab is eerily quiet, with a hum of computers
• Lab is polar opposite of state of ground level, as it is almost spotlessly clean
• Equipment in lab is abandoned, but undamaged, but area has clearly
been abandoned in a hurry, i.e. decayed food, personal effects, clocked
over objects • Lab purpose is still quite vague
• Lab has generic computer area, doorways to more interesting areas, locked medical doors • Translucent curtains split up room
• Large metal doors broken outwards into the room, unknown explanation of how the door has been damaged/ what did it
• Path through the lab is slow moving around desks, curtains etc. so assets can be viewed • Player reaches chamber through large broken door,
• Chamber is at end of corridor
• lights begin to flicker, large crashing sounds approaching, and unknown sound increases in volume gradually
• Light shut of toward you from a distance, shutting off down the
corridor towards you as sounds increase, screen goes black sounds stop
Theme • Present day, current technology, abandoned for ten years • 10 years of neglect and plants • Disaster is unknown, with subtle clues, as player enters a lab • Area is entirely unpopulated
Aims/guidlines for the project: Very subtle on what exactly has gone wrong Nothing to obvious in the scene No blood