Tuesday, 10 January 2012

Written story board

Area 1
Ground level

• Start in courtyard, entrance to courtyard blocked by vehicle
• A decade has passed, and the building has been abandoned for unknown reasons

• Building is science/ research based
• Player walks in open door, to find two lift, one destroyed, player finds lift does not work after trying, character is then subtly (with lighting etc.)(directed to a generator/power switch area

• Path is partially obstructed to generator, but generator is visible from lift,
• Path must to generator must include verticality, e.g. moving around objects, possibly include damaged catwalks

• After turning on the generator, a faster path back e.g. emergency lighting
• After activating the lift, lift opens, but seems unstable, e.g. crack, awkward mechanical sounds, uneven doors closing

• The lift moves down for relatively long period, showing scale of building/ depth of destination

• The lift then begins to break, i.e. sounds of breaking, then lights flicker off, then falling sounds, then crash sound,
• Remains black, then fades in, revealing lab

Area 2
Subterranean Lab

• Lab is eerily quiet, with a hum of computers

• Lab is polar opposite of state of ground level, as it is almost spotlessly clean

• Equipment in lab is abandoned, but undamaged, but area has clearly been abandoned in a hurry, i.e. decayed food, personal effects, clocked over objects
• Lab purpose is still quite vague

• Lab has generic computer area, doorways to more interesting areas, locked medical doors
• Translucent curtains split up room

• Large metal doors broken outwards into the room, unknown explanation of how the door has been damaged/ what did it

• Path through the lab is slow moving around desks, curtains etc. so assets can be viewed
• Player reaches chamber through large broken door,

• Chamber is at end of corridor

• lights begin to flicker, large crashing sounds approaching, and unknown sound increases in volume gradually

• Light shut of toward you from a distance, shutting off down the corridor towards you as sounds increase, screen goes black sounds stop
 Theme
• Present day, current technology, abandoned for ten years
• 10 years of neglect and plants
• Disaster is unknown, with subtle clues, as player enters a lab
• Area is entirely unpopulated
Aims/guidlines for the project:
Very subtle on what exactly has gone wrong
Nothing to obvious in the scene
No blood

Features to include
Wind
Rain
Flowing water

Flange has officialy been confirmed!

Welcome to the blog of team Flange!


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